Almost 50% of blockchain industry usage comes from games

 


Venture capitalists have invested more than $4 billion in blockchain-based games and infrastructure by 2021, amid a game industry proven to be the strongest movement in the industry.

According to the recently published BGA 2021 Blockchain Game Report, there are over 1.4 million Unique Active Wallets (UAWs) connecting daily with blockchain games, which have surpassed DeFi and become the category of industry leader this year.

While gaming platforms account for 49% of the total blockchain industry usage, NFT gaming recorded over $4.5 billion in transaction volume, representing 20% ​​of this year's total NFT sales.

Play-to-earn movement

Game activity is up 65% since Q2 and a staggering 4,330% compared to 2020.



While Play-to-earn and GameFi trends recorded an increase in activity in Q2, with Axie Infinity switching to Ronin and Alien Worlds (TLM) trilium mining becoming fully activated, the boom The real explosion happened in August, when blockchain games overtook DeFi as the most used in the industry.

Leveraging low transaction fees with high processing speed, many blockchains such as Wax, Ronin and Hive, emerge as a sustainable ecosystem for Play-to-earn and GameFi mechanics.

Thanks to hosting some of the key existing GameFi projects, Alien Worlds and Farmers World, World Asset Exchange (Wax) has become one of the most used networks in the industry by 2021.



According to the report, VCs invested $4 billion in blockchain games and related infrastructure in 2021, and with a 5,000% increase in funding compared to 2020, growth and further development in the coming year.

Top games of 2021

NFT game with Play-to-earn mechanics, Axie Infinity has had impressive growth in 2021, surpassing 2.5 million users.

With around 105,000 UAWs connecting daily to the game in Q4, Sky Mavis dApp, the popular Play-to-earn movement app, grew by 59% QoQ and 1.422% YoY growth.

At the same time, Axie also became the most traded NFT collection, surpassing $3.8 billion in all-time high transactions.

According to Token Terminal, the report notes that the Play-to-earn trend generated more than $1.2 billion in revenue in the second half of the year, surpassing major platforms like OpenSea, Uniswap, and PancakeSwap, and even the entire blockchains like BSC, Bitcoin and Solana.

Meanwhile, over 350,000 UAW daily, the card-collecting game Splinterlands becomes the most played game based on on-chain activity.

The success of the game was boosted by the launch of the Splinterlands governance token – SP at the end of July. Since then, the game has released a new card – Chaos Legion and is preparing to introduce collecting. resources on virtual lands.

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